It is best create a fresh shortcut from your War in the Pacific Admiral Edition.exe program file, which I will refer to as. Switches are the codes that follow the " -" character, e.g. It is not only important to have the correct switches, but the correct settings too. The overriding thing to remember is that this game was written when Windows XP was still the thing. I have finally gotten it to work consistently, run smoothly, without image bleed through. With all this talk about running Fullscreen, I decided to experiment with command line switches and shortcut settings. ***EDITED TO REFLECT UPDATED RESULTS OF TESTING*** Again, vision issues have 1st priority over these technical considerations. These have a "native" resolution they are intended to use and typically perform/look the best when at this particular resolution - much more so than was the case with CRTs. Making the game match the monitor is even more important with LCD "flatscreen" monitors. I also prefer to select resolutions which divide evenly according to the aspect ratio of the monitor being used, which prevents any distortion of the images. The -pxf and -pyf switches are the ones you want to use to force the game into a particular resolution - SeaBee uses these switches exclusively for this reason. Even then I'd experiment to find a the highest possible game resolution where the text is still readable to you. The one exception to this is if doing so makes the game text too small to comfortably read since the game doesn't have the capability to scale text. I'd recommend increasing the game resolution to match the resolution of your monitor, as it will increase the viewable map area and will look sharper in general. If you increase the game resolution to match (or closely match) the intended resolution of the monitor, in most cases (unless you have a low res monitor) then the loading screen will not expand to fill the monitor, BUT the game interface (while playing) will. If you reduce the monitor resolution (in the "Display Settings" menu in Windows) to match the default game resolution, then the loading screen will fill the monitor.
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